It's 2012.
This year I plan on updating the blog on a regular basis so that those that come to get new information on how to record better can have it, without the long wait. Forgive me for being so neglectful. I never knew people actually read this thing.
I have a not-so-new assistant (His name is Bailey) for my studio work and he'll be helping out with the blog duties as well. You will see him around from time to time on the blog. I hope we can make this thing into something useful for all interested in having consistent info on quality recording techniques.
I hope everyone has a safe and healthy year and I hope you all prosper and get closer to living your fullest potential.
Truly,
Enlightened Hand
Enlightened Audio
The recording, mixing and review blog of Enlightened Hand.
Sunday, January 1, 2012
Saturday, May 28, 2011
Monitors and the home recordist (Part 1)
I hear so much nonsense about monitors that I decided to comment on the state of common "wisdom" with regards to what matters with monitors and what doesn't.
What exactly are we talking about?
Monitors are speakers, pretty much like any other speakers except they are supposed to be very useful for allowing a recording technician to know that what they're hearing isn't being changed by the monitors to sound like anything other than what the playback material actually is. This is important because every decision in recording is affected by the monitoring system.
Whenever you want to know if the mic placement is right for example, it's not enough to go into the tracking space and listen, because you need to know what the mic hears, not what you hear from where you might be standing. So what do you do? You go in the control room and listen through the monitors and make adjustments accordingly. Those kinds of decisions abound when you are recording from the tweaking and tuning of source instruments to the sound of preamplifiers and other gear. Anything you track you'll have to listen through the monitors to know how it's going to sound recorded. That's a lot of responsibility for your speakers. Imagine if they aren't providing you accurate information. It could be very detrimental to your results.
So what does a "good" or "accurate" monitoring system sound like? The answer is actually pretty simple: It sounds as if you're not hearing any speakers at all but only live performers right in the room with you. That's it. That's also a tall order because there is a lot of sonic information that is passed to your ears when you're hearing a live performance. Currently no speaker design is good enough to give all of that information to the listener. But the best designs come very close to reproducing a live performance sound and feel, and it's important to have both.
Our relationship with sound
You might be thinking that "feel" has nothing to do with sound but actually it has quite a bit to do with it. Think of the times when you've been in the room near a live drummer playing their drum kit. Remember when they played the kick drum and how not only could you hear the sound of the drum but you could actually feel it's impact deep in your center. Remember the snare drum and how whenever it was struck you could feel it crack inside of your skull. This isn't just loud playing. It's all kinds of different information that is hitting your ears and body and creating the experience of an actual sonic event.
It's that information that allows us as listeners to determine where exactly a sound is emanating from, what exactly it is, it's tone, texture and it's relevance to our place in the moment. Sound is a very complicated and deep matter with humans and consequently we are very good at hearing and unconsciously interpreting subtle information about sound. It's actually a set of survival abilities that have developed from eons of evolution. Now we are so used to hearing things and instinctively knowing about the sound of things that we take it for granted. But monitor designers can't afford to take such aspects of our relationship with sound for granted if they want to design speakers that are worth using as a reference...(to be continued)
Check back for part 2 when I talk about the most common types of "reference monitors" sold and how good or bad they really might be.
What exactly are we talking about?
Monitors are speakers, pretty much like any other speakers except they are supposed to be very useful for allowing a recording technician to know that what they're hearing isn't being changed by the monitors to sound like anything other than what the playback material actually is. This is important because every decision in recording is affected by the monitoring system.
Whenever you want to know if the mic placement is right for example, it's not enough to go into the tracking space and listen, because you need to know what the mic hears, not what you hear from where you might be standing. So what do you do? You go in the control room and listen through the monitors and make adjustments accordingly. Those kinds of decisions abound when you are recording from the tweaking and tuning of source instruments to the sound of preamplifiers and other gear. Anything you track you'll have to listen through the monitors to know how it's going to sound recorded. That's a lot of responsibility for your speakers. Imagine if they aren't providing you accurate information. It could be very detrimental to your results.
So what does a "good" or "accurate" monitoring system sound like? The answer is actually pretty simple: It sounds as if you're not hearing any speakers at all but only live performers right in the room with you. That's it. That's also a tall order because there is a lot of sonic information that is passed to your ears when you're hearing a live performance. Currently no speaker design is good enough to give all of that information to the listener. But the best designs come very close to reproducing a live performance sound and feel, and it's important to have both.
Our relationship with sound
You might be thinking that "feel" has nothing to do with sound but actually it has quite a bit to do with it. Think of the times when you've been in the room near a live drummer playing their drum kit. Remember when they played the kick drum and how not only could you hear the sound of the drum but you could actually feel it's impact deep in your center. Remember the snare drum and how whenever it was struck you could feel it crack inside of your skull. This isn't just loud playing. It's all kinds of different information that is hitting your ears and body and creating the experience of an actual sonic event.
It's that information that allows us as listeners to determine where exactly a sound is emanating from, what exactly it is, it's tone, texture and it's relevance to our place in the moment. Sound is a very complicated and deep matter with humans and consequently we are very good at hearing and unconsciously interpreting subtle information about sound. It's actually a set of survival abilities that have developed from eons of evolution. Now we are so used to hearing things and instinctively knowing about the sound of things that we take it for granted. But monitor designers can't afford to take such aspects of our relationship with sound for granted if they want to design speakers that are worth using as a reference...(to be continued)
Check back for part 2 when I talk about the most common types of "reference monitors" sold and how good or bad they really might be.
Sunday, May 22, 2011
Honestly we should never need a UAD-3
I remember when the original UAD-1 came out almost (if not more than) 10 years ago. At the time is was ground breaking for the computer audio mix engineer that was interested in being able to mix in the box and use very high quality plug-ins that didn't completely drain the host CPU resources. I got one and never looked back. The UAD-1 was better than anything else available at the time that I can remember.
Now with the UAD-2 available and well established we see the possibilities have grown tremendously for DSP mixing as a single UAD-2 solo card is 2.5 times as powerful as the UAD-1 and that's just for the the lowest powered version. The quad card is a full 10 times as powerful as a UAD-1 on a single card (and you can use four of them at once). The funny thing about all of that is not only has outboard DSP power increased 10 times or better in a very short period of time, but native CPU processing has also increased to immense levels. One does not even need a UAD to get the processing one might want for mixing a particular project if a well specified computer is used.
What all of this processing power amounts to are virtually limitless options for the in-the-box mixing engineer in terms of signal processing selection and individual instances of processing per channel available. That might seem like a good thing and it is in many respects. But there is a downside.
The downside is that many inexperienced mixers are relying on too many plug-ins to get the job done and their mixes are suffering for it. Too much signal processing is really a problem with a person's idea about what is needed to accomplish signal processing goals. The irony is that even though we have so much power and selection at our disposal the best way to use that power and selection is as conservatively as possible.
The overuse of signal processing or instances of signal processors in a single project is something of a new problem for would-be professional audio engineers in general. Back in the day it was a rare thing to have anything near the amount of signal processing available in one studio as the average home recording enthusiast has available to them inside their computer today. Yet even without the kind of selection available back then mix engineers managed to come up with some excellent mixes. Why? Well firstly, and perhaps most importantly, because they were working with great recordings many times to start with. But also they knew that it was more important to give just enough and let the record speak the rest of the story all on it's own. That's a lesson a lot of new in-the-box mix engineers could stand taking to heart.
Too much processing is like using too much makeup. If a person has a pretty face they don't need much makeup to enhance what's already there. So the goal to getting the perfect makeup job is to have a pretty face to start with and then not tossing on so much crap that the face doesn't look realistic or recognizable anymore. Audio mixers are a lot like makeup artists. The best ones have a few key pieces of gear that they use on almost everything just to tactfully enhance the good qualities already present in the recordings and to carefully and subtly minimize any flaws. That's what it's all about. Just because you have 10 compressors available to use doesn't mean that you'll need to use more than one or two at best. Just because you can put an EQ on every channel doesn't mean that you actually need to do so. Sometimes the best thing one can do is as little as possible.
Plug-in manufacturers make a lot of money from convincing those that don't know that they don't have a complete set of tools until they buy the latest and greatest plug-ins or bundles of plug-ins. But it's important to realize that a lot of that stuff all does the same kinds of things that most people already can do. If more in-the-box mixers understood how to tweak their basic signal processors they would find that they could get by not only with using a lot fewer plug-ins per mix but also with not purchasing the big name, big dollar plug-ins that are so often pushed as "the solution" to all your audio woes.
I recently mixed a project for a customer who had apparently had someone else do a mix of the same song before me. The customer brought both their un-mixed tracks and their "rough mix" to me to listen to so that I could use the rough mix to get an idea of where they had wanted to go. As I listened to the rough mix I found several instances of overuse of plug-ins that had the mix sounding messy, crowded and overly processed. It didn't breathe and it lacked definition and punch. But apparently this mix engineer was convinced that they were really doing something cool with the mix by over processing everything. I ended up mixing that project using no more than a UAD-1, a few plug-ins from the Waves Native Power Pack and Cubase's stock plug-ins and I still had 50% DSP available from the UAD. I might have used 8 individual instances of signal processing on the entire 20+ track mix. In the end the mix came out wonderfully and it just goes to show that the key is restraint.
It won't be long before Universal Audio (a great company by the way) releases the next version of their UAD card, which will undoubtedly be exponentially more powerful than the current version, thus enabling users to have thousands of instances of simultaneous, even real time plug-ins at their disposal. But even and perhaps especially then it will be most important for the in-the-box mix engineer to use restraint. The whole thing reminds me of the high sample rate craze that has been propagated by gear manufacturers. The great irony is that these days digital recording and signal processing technology is at the point that if used well it's every bit as good as analog for all typical end listeners so we really shouldn't ever need orders of magnitude more DSP or more plug-ins to do what we can already do quite well now. What we need is to learn how to make good use of what we already have.
Now with the UAD-2 available and well established we see the possibilities have grown tremendously for DSP mixing as a single UAD-2 solo card is 2.5 times as powerful as the UAD-1 and that's just for the the lowest powered version. The quad card is a full 10 times as powerful as a UAD-1 on a single card (and you can use four of them at once). The funny thing about all of that is not only has outboard DSP power increased 10 times or better in a very short period of time, but native CPU processing has also increased to immense levels. One does not even need a UAD to get the processing one might want for mixing a particular project if a well specified computer is used.
What all of this processing power amounts to are virtually limitless options for the in-the-box mixing engineer in terms of signal processing selection and individual instances of processing per channel available. That might seem like a good thing and it is in many respects. But there is a downside.
The downside is that many inexperienced mixers are relying on too many plug-ins to get the job done and their mixes are suffering for it. Too much signal processing is really a problem with a person's idea about what is needed to accomplish signal processing goals. The irony is that even though we have so much power and selection at our disposal the best way to use that power and selection is as conservatively as possible.
The overuse of signal processing or instances of signal processors in a single project is something of a new problem for would-be professional audio engineers in general. Back in the day it was a rare thing to have anything near the amount of signal processing available in one studio as the average home recording enthusiast has available to them inside their computer today. Yet even without the kind of selection available back then mix engineers managed to come up with some excellent mixes. Why? Well firstly, and perhaps most importantly, because they were working with great recordings many times to start with. But also they knew that it was more important to give just enough and let the record speak the rest of the story all on it's own. That's a lesson a lot of new in-the-box mix engineers could stand taking to heart.
Too much processing is like using too much makeup. If a person has a pretty face they don't need much makeup to enhance what's already there. So the goal to getting the perfect makeup job is to have a pretty face to start with and then not tossing on so much crap that the face doesn't look realistic or recognizable anymore. Audio mixers are a lot like makeup artists. The best ones have a few key pieces of gear that they use on almost everything just to tactfully enhance the good qualities already present in the recordings and to carefully and subtly minimize any flaws. That's what it's all about. Just because you have 10 compressors available to use doesn't mean that you'll need to use more than one or two at best. Just because you can put an EQ on every channel doesn't mean that you actually need to do so. Sometimes the best thing one can do is as little as possible.
Plug-in manufacturers make a lot of money from convincing those that don't know that they don't have a complete set of tools until they buy the latest and greatest plug-ins or bundles of plug-ins. But it's important to realize that a lot of that stuff all does the same kinds of things that most people already can do. If more in-the-box mixers understood how to tweak their basic signal processors they would find that they could get by not only with using a lot fewer plug-ins per mix but also with not purchasing the big name, big dollar plug-ins that are so often pushed as "the solution" to all your audio woes.
I recently mixed a project for a customer who had apparently had someone else do a mix of the same song before me. The customer brought both their un-mixed tracks and their "rough mix" to me to listen to so that I could use the rough mix to get an idea of where they had wanted to go. As I listened to the rough mix I found several instances of overuse of plug-ins that had the mix sounding messy, crowded and overly processed. It didn't breathe and it lacked definition and punch. But apparently this mix engineer was convinced that they were really doing something cool with the mix by over processing everything. I ended up mixing that project using no more than a UAD-1, a few plug-ins from the Waves Native Power Pack and Cubase's stock plug-ins and I still had 50% DSP available from the UAD. I might have used 8 individual instances of signal processing on the entire 20+ track mix. In the end the mix came out wonderfully and it just goes to show that the key is restraint.
It won't be long before Universal Audio (a great company by the way) releases the next version of their UAD card, which will undoubtedly be exponentially more powerful than the current version, thus enabling users to have thousands of instances of simultaneous, even real time plug-ins at their disposal. But even and perhaps especially then it will be most important for the in-the-box mix engineer to use restraint. The whole thing reminds me of the high sample rate craze that has been propagated by gear manufacturers. The great irony is that these days digital recording and signal processing technology is at the point that if used well it's every bit as good as analog for all typical end listeners so we really shouldn't ever need orders of magnitude more DSP or more plug-ins to do what we can already do quite well now. What we need is to learn how to make good use of what we already have.
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